gameplay #1 inbound to a player that is not the PG
gameplay #2 stop the delayed reaction of a defender after an offensive player stretches to catch a bad alley-oop pass.
gameplay #3 adjust percentages to the kind of shots - turnaround fadeway not the same of a wide open corner 3.
gameplay #4 Reduce some friendly AI-behaviors like inviting easy steals in multiple possessions in the same quarter.
gameplay #5 Being able to foul on purpose, besides the existing double-team animation that isn't good.
gameplay #6 Conditions to replicate any animation that AI performs.
misc #1 store and amount of ads are the same for all global players.
misc #2 in-game info/news about the changes after each maintenance
misc #3 return to stats that are based in real performance and real indicators. under 10 3PM in last season = 3-stat under 40
misc #4 classic players as opponents in the legacy events
misc #5 being able to use the multiple line-ups in friendly matches.
misc #6 a reason to play season mode.