Hell even a 20 for 2 anything is better than 1 token at a timeI wish they had included a 100 gold for 10 elite tokens set.
Hell even a 20 for 2 anything is better than 1 token at a timeI wish they had included a 100 gold for 10 elite tokens set.
I wish they had included a 100 gold for 10 elite tokens set.
Past similar promos had 50 for 5 ? Why did they forget to add it this timeHell even a 20 for 2 anything is better than 1 token at a time
OversightPast similar promos had 50 for 5 ? Why did they forget to add it this time
It's barely an upgrade outside of 3or and mid range every stat is only +1 or the same as the 98s so I'm going with the clutchWhich upgrade do you guys choose? I'm trending towards the 99 Big O.
Not really outside of the fact that you can autoplay SD and win your quarter by 1 point then get the 10 tokens even if you lose the match by 20 but still that requires spending over an hour and a half to empty a full stamina barsince you get tokens for doing everything in the game and (other than first win) the rewards are better for doing non-campaign things it is almost like a break
Good to know, thanks.The next promo will be based on NBA Live 95 and the cover had the Rockets and Knicks from the Finals so don't be surprised if there are at least a couple of masters from those teams
Same here. And I dont need the extra 150 to have him on all 3 types since I got clutch nunn and clutch magic.It's barely an upgrade outside of 3or and mid range every stat is only +1 or the same as the 98s so I'm going with the clutch
I'll probably go for the balanced one if he plays great then I can use him on every lineup and give me 2+ mil from starting PGsSame here. And I dont need the extra 150 to have him on all 3 types since I got clutch nunn and clutch magic.
That didn't matter the boosts that boost items give are nothing compared to the boosts we can put on our lineup it doesn't bother me to lose 1 boost point on my style lineups with no difference on my ultimate lineup because I always have enough matching plus say you have 10 players on your street lineup no matter what the jerseys and court are counted so you can have as much as 13 matching so with 1 balanced player you still have plenty of room to still have 10 matching itemsJust dont forget that using a balanced player on a lineup will make your coach not reach max (I.e. 9 players matching) unless EA changed that.
You have to match PLAYERS for the boost items, other items don't count.That didn't matter the boosts that boost items give are nothing compared to the boosts we can put on our lineup it doesn't bother me to lose 1 boost point on my style lineups with no difference on my ultimate lineup because I always have enough matching plus say you have 10 players on your street lineup no matter what the jerseys and court are counted so you can have as much as 13 matching so with 1 balanced player you still have plenty of room to still have 10 matching items
Actually the jerseys and court do count for chem I tested this months ago here's an example if I have 5 LD players, 2 LD jerseys and a LD court I count as having 8 matching the +11 steal come from 2 from Bird, 6 from jerseys, and 3 from BoylenYou have to match PLAYERS for the boost items, other items don't count.
But your point remains valid, losing 1 stat boost point because you've got a balanced player is completely irrelevant. Having a high level player on 3 lineups is far more valuable than +1 extra dunk boost on my Street lineup