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Showdown season discussions - end of season 11 / new season 12

Amazing what a higher OVR can do for you in SD. I could only contend for top 250 or 500 back when I was a 95-99 OVR but with the same level of effort (now as a 101 OVR) I?m in the top 50 now. It truly is an OVR game.

In s1, was it a similar outcome towards the end of the season with high OVR players becoming incredibly easy to get and boosting your OVR easily? If so, I think my formula for s3 will be to kick back and take it slow, accept mediocrity and then skyrocket to competency in the final months of the season, ultimately ending up in the same place as others who grind hard all year long. Ideally with zero cash spent the next time around.
 

Anatdoc

All-Star 3
Amazing what a higher OVR can do for you in SD. I could only contend for top 250 or 500 back when I was a 95-99 OVR but with the same level of effort (now as a 101 OVR) I?m in the top 50 now. It truly is an OVR game.

In s1, was it a similar outcome towards the end of the season with high OVR players becoming incredibly easy to get and boosting your OVR easily? If so, I think my formula for s3 will be to kick back and take it slow, accept mediocrity and then skyrocket to competency in the final months of the season, ultimately ending up in the same place as others who grind hard all year long. Ideally with zero cash spent the next time around.
Yup.. more or less the same.. though it was a lot easier towards the end [hoping the same now]
And more than ovr I feel it's the bonus.. when I had the bonus I could get to top 250.. without the bonus double the effort.. and its early days for sd [I'm also in the top 100.. like beta said never know when the bonus will change]
 

betaman411

All-Star 1
Amazing what a higher OVR can do for you in SD. I could only contend for top 250 or 500 back when I was a 95-99 OVR but with the same level of effort (now as a 101 OVR) I?m in the top 50 now. It truly is an OVR game.

In s1, was it a similar outcome towards the end of the season with high OVR players becoming incredibly easy to get and boosting your OVR easily? If so, I think my formula for s3 will be to kick back and take it slow, accept mediocrity and then skyrocket to competency in the final months of the season, ultimately ending up in the same place as others who grind hard all year long. Ideally with zero cash spent the next time around.
Not to spoil your day but it's not that hard to be in the Top 100 the first couple of days of a new tourney (even without the bonus). Maybe you're saying you couldn't contend with the 103-107's that typically dominate the early season but if you spend enough stamina on SD, you'll eventually get there. My theory is the algorithm for matching OVR's takes into consideration the OVR's you've played recently and won't flood you with just the high ones when you're losing or will give you a pass by making the match a cakewalk for you and impossible for the other guy.

Season 1 was significantly different in terms of H2H (automatic OVR matching, pick your lineup etc). However, so many teams were upgraded in the last 2 months of the season that by the end, everyone had the same players if you were above 100 OVR.

Learn the ins and outs of the AH and you can have the best of both worlds - no money spent and a relevant team sooner rather than later.
 

dub365

All-Star 1
Yeah, I don't see the fun in only having a great team for the last few weeks of the season. That's part of what makes it fun, the effort to get to the top all year long, the ability to have a better team & dominate lesser teams, etc etc. It's great that top players come easily at the end but I wouldn't have fun if I spent all year playing & my franchise was only a 95 when the market got flooded. To each his own I guess
 

betaman411

All-Star 1
Yeah, I don't see the fun in only having a great team for the last few weeks of the season. That's part of what makes it fun, the effort to get to the top all year long, the ability to have a better team & dominate lesser teams, etc etc. It's great that top players come easily at the end but I wouldn't have fun if I spent all year playing & my franchise was only a 95 when the market got flooded. To each his own I guess
+1
 
I think it all comes down to your expectations resulting from your investment in the game relative to the rewards/benefit you?d like to reap. For me, I have a very firm cap on the amount of time I?m willing to spend on the game, so whether I?m a 80 OVR or 100 OVR my input in terms of hours will be the same day to day and week to week. That means if the fruits of my labor have me in 95-99 OVR purgatory for 3-4 months, so be it. (I was fine with being in the top 500 most SD seasons.) if I wanted to be one of those 107 OVR teams, yeah, I can probably get there, but I?m just not willing to put in the additional time/money investment.
Yeah, I don't see the fun in only having a great team for the last few weeks of the season. That's part of what makes it fun, the effort to get to the top all year long, the ability to have a better team & dominate lesser teams, etc etc. It's great that top players come easily at the end but I wouldn't have fun if I spent all year playing & my franchise was only a 95 when the market got flooded. To each his own I guess
+1
 
I?m sure it wouldve been possible to break the top 50 the first couple days even when I was a 95 OVR, but I wouldn?t have been able to without more effort than I?ve put in this week. Also, I would?ve met the same 100-105 OVRs back then if I reached the higher tiers early but would not have had as much success against them as I am having now. Those same teams that used to obliterate me by 20 points each time are now quite beatable. I feel like if I keep up my usual input I might have a shot at top 100. But, if I start to slip I won?t be in a rush to play more to get there.
Amazing what a higher OVR can do for you in SD. I could only contend for top 250 or 500 back when I was a 95-99 OVR but with the same level of effort (now as a 101 OVR) I?m in the top 50 now. It truly is an OVR game.

In s1, was it a similar outcome towards the end of the season with high OVR players becoming incredibly easy to get and boosting your OVR easily? If so, I think my formula for s3 will be to kick back and take it slow, accept mediocrity and then skyrocket to competency in the final months of the season, ultimately ending up in the same place as others who grind hard all year long. Ideally with zero cash spent the next time around.
Not to spoil your day but it's not that hard to be in the Top 100 the first couple of days of a new tourney (even without the bonus). Maybe you're saying you couldn't contend with the 103-107's that typically dominate the early season but if you spend enough stamina on SD, you'll eventually get there. My theory is the algorithm for matching OVR's takes into consideration the OVR's you've played recently and won't flood you with just the high ones when you're losing or will give you a pass by making the match a cakewalk for you and impossible for the other guy.

Season 1 was significantly different in terms of H2H (automatic OVR matching, pick your lineup etc). However, so many teams were upgraded in the last 2 months of the season that by the end, everyone had the same players if you were above 100 OVR.

Learn the ins and outs of the AH and you can have the best of both worlds - no money spent and a relevant team sooner rather than later.
 

betaman411

All-Star 1
I think it all comes down to your expectations resulting from your investment in the game relative to the rewards/benefit you?d like to reap. For me, I have a very firm cap on the amount of time I?m willing to spend on the game, so whether I?m a 80 OVR or 100 OVR my input in terms of hours will be the same day to day and week to week. That means if the fruits of my labor have me in 95-99 OVR purgatory for 3-4 months, so be it. (I was fine with being in the top 500 most SD seasons.) if I wanted to be one of those 107 OVR teams, yeah, I can probably get there, but I?m just not willing to put in the additional time/money investment.
Yeah, I don't see the fun in only having a great team for the last few weeks of the season. That's part of what makes it fun, the effort to get to the top all year long, the ability to have a better team & dominate lesser teams, etc etc. It's great that top players come easily at the end but I wouldn't have fun if I spent all year playing & my franchise was only a 95 when the market got flooded. To each his own I guess
+1
I don't disagree with what you're saying. I was only trying to point out that it's not an all or nothing proposition. I have spent $0 to date on this game - despite being tempted several times to do so. Part of my satisfaction though in playing this game is competing with guys that spend hundreds of dollars (even thousands by my estimations).

Personally, I'd be much more inclined to spend money on this game if I saw the value proposition - however, it's just not there for me with how they're running this mobile game franchise. They'd be much further ahead soliciting ideas from this community and acting solely on those ideas rather than paying their own team to come up with promos and build cards with ridiculously stupid stats that may ultimately be meaningless in actual gameplay. Exposing their ignorance of all things basketball is tantamount to an outright insult of our intelligence as enthusiasts of the game.
 
I?m one of those who used to spend more than I should have. At the time, I had just started playing around the fire and ice promo and I quickly grew frustrated with how far behind everyone I was, so I spent money on packs to get specialist and UL elites and catch up as best I can. I also spent money on stamina for that darned royalty LBJ event despite knowing better. All this to say, looking back now I think I could?ve arrived at where I am today at 100+ OVR for both lineups without spending a dime - and I fully intend to do that in s3 with a fresh start.
I think it all comes down to your expectations resulting from your investment in the game relative to the rewards/benefit you?d like to reap. For me, I have a very firm cap on the amount of time I?m willing to spend on the game, so whether I?m a 80 OVR or 100 OVR my input in terms of hours will be the same day to day and week to week. That means if the fruits of my labor have me in 95-99 OVR purgatory for 3-4 months, so be it. (I was fine with being in the top 500 most SD seasons.) if I wanted to be one of those 107 OVR teams, yeah, I can probably get there, but I?m just not willing to put in the additional time/money investment.
I don't disagree with what you're saying. I was only trying to point out that it's not an all or nothing proposition. I have spent $0 to date on this game - despite being tempted several times to do so. Part of my satisfaction though in playing this game is competing with guys that spend hundreds of dollars (even thousands by my estimations).

Personally, I'd be much more inclined to spend money on this game if I saw the value proposition - however, it's just not there for me with how they're running this mobile game franchise. They'd be much further ahead soliciting ideas from this community and acting solely on those ideas rather than paying their own team to come up with promos and build cards with ridiculously stupid stats that may ultimately be meaningless in actual gameplay. Exposing their ignorance of all things basketball is tantamount to an outright insult of our intelligence as enthusiasts of the game.
 

betaman411

All-Star 1
I?m one of those who used to spend more than I should have. At the time, I had just started playing around the fire and ice promo and I quickly grew frustrated with how far behind everyone I was, so I spent money on packs to get specialist and UL elites and catch up as best I can. I also spent money on stamina for that darned royalty LBJ event despite knowing better. All this to say, looking back now I think I could?ve arrived at where I am today at 100+ OVR for both lineups without spending a dime - and I fully intend to do that in s3 with a fresh start.
I think it all comes down to your expectations resulting from your investment in the game relative to the rewards/benefit you?d like to reap. For me, I have a very firm cap on the amount of time I?m willing to spend on the game, so whether I?m a 80 OVR or 100 OVR my input in terms of hours will be the same day to day and week to week. That means if the fruits of my labor have me in 95-99 OVR purgatory for 3-4 months, so be it. (I was fine with being in the top 500 most SD seasons.) if I wanted to be one of those 107 OVR teams, yeah, I can probably get there, but I?m just not willing to put in the additional time/money investment.
I don't disagree with what you're saying. I was only trying to point out that it's not an all or nothing proposition. I have spent $0 to date on this game - despite being tempted several times to do so. Part of my satisfaction though in playing this game is competing with guys that spend hundreds of dollars (even thousands by my estimations).

Personally, I'd be much more inclined to spend money on this game if I saw the value proposition - however, it's just not there for me with how they're running this mobile game franchise. They'd be much further ahead soliciting ideas from this community and acting solely on those ideas rather than paying their own team to come up with promos and build cards with ridiculously stupid stats that may ultimately be meaningless in actual gameplay. Exposing their ignorance of all things basketball is tantamount to an outright insult of our intelligence as enthusiasts of the game.

Totally agree with you and that's why EA's business model is flawed in my opinion. If you thought you were getting something you otherwise couldn't get by spending money then you would see the value proposition that I was talking about - instead, there is almost a disincentive to spend money since most of the packs are based on a "chance" instead of just pay this and get this.
 
It?s crazy - I recall plenty of moments where I wanted to throw all my money on those ridiculous chance packs, and then you see how very much possible it is to build your team with zero spend (For this reason I haven?t spent any money since the March madness promo to get that 99 cent magic pack). The trouble is I suspect, like me back when I first started the game, the burning addiction to improve in the here and now is probably driving a ton of $ EA?s way for new and existing addicts and will continue to be the case.
I?m one of those who used to spend more than I should have. At the time, I had just started playing around the fire and ice promo and I quickly grew frustrated with how far behind everyone I was, so I spent money on packs to get specialist and UL elites and catch up as best I can. I also spent money on stamina for that darned royalty LBJ event despite knowing better. All this to say, looking back now I think I could?ve arrived at where I am today at 100+ OVR for both lineups without spending a dime - and I fully intend to do that in s3 with a fresh start.
I don't disagree with what you're saying. I was only trying to point out that it's not an all or nothing proposition. I have spent $0 to date on this game - despite being tempted several times to do so. Part of my satisfaction though in playing this game is competing with guys that spend hundreds of dollars (even thousands by my estimations).

Personally, I'd be much more inclined to spend money on this game if I saw the value proposition - however, it's just not there for me with how they're running this mobile game franchise. They'd be much further ahead soliciting ideas from this community and acting solely on those ideas rather than paying their own team to come up with promos and build cards with ridiculously stupid stats that may ultimately be meaningless in actual gameplay. Exposing their ignorance of all things basketball is tantamount to an outright insult of our intelligence as enthusiasts of the game.

Totally agree with you and that's why EA's business model is flawed in my opinion. If you thought you were getting something you otherwise couldn't get by spending money then you would see the value proposition that I was talking about - instead, there is almost a disincentive to spend money since most of the packs are based on a "chance" instead of just pay this and get this.
 

edlllpt

Pro 1
The reason I assumed it?s the final season Is that Legacy lineups would have to be locked in before the final payout And 12 seasons seems balanced. But it?s EA. Anything could happen.

It seems their solution was to anticipate the end of the SD season in 2 days to make room for Payton before the lock.
 

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