miggydaman
Rookie 1
Why do i keep missing on a 68-69% percentage shots? its not even contested. sometimes i'll miss 3 straight wide open 68-69% 3pt shots or 5 of those in 1 game.. does it mean its not accurate?? :roll:
I'm more concerned about missing an +80% dunk +80% of the time...
I'm more concerned about missing an +80% dunk +80% of the time...
But that's real life man. You go out on the court with a 63% avg & lead the league.....still gonna be days where you're 1/9. Why do you expect to make the shot just bc you're open or bc it's says 68%? If it doesn't say 100%, there's a chance you miss it
I'd say I expected better from EA but uhhhhh.....who am I kidding?
Showdown is not a match between 2 people, h2h was. Most people lose more often than they win and that?s the fundamental flaw. I?d like to feel I go into a match with the expectation that I could win, but I don?t. It?s a game, it?s supposed to be fun, losing 75% of the time is not fun. It won?t be long before they offer up a couple of buzzer beater cards, how realistic is that?
P.S. I?ve lost 14 of my last 15 games
I'd say I expected better from EA but uhhhhh.....who am I kidding?
That's actually key here. If you have set your bar of expectations low you don't get disappointed
And showdown is always a match between two people. The person that beat you by 15 while you beat them by 14 certainly played well and would be the one disappointed if it was the opposite case. EA can't make both sides win the match and both sides happy.
They have some sort of 'random difficulty setting' that may be favorable or not at times - and while that's questionable, there are some positives as well. EA doesn't want the bad players to lose all the time and quit. They don't want good players to win it all and feel no need to improve their teams. And with that it originates very different quarters instead of something like 15-4 the whole time - which would be boring.
In the long run, if you're a good player you'll still reach the desired fan counts faster than the average player.
Over 100+ games of course there are games that will be decided in the last bucket. You have pretty much the same amount of possessions of your opponent so that's always a possibility. And real Games with 48 minutes go to overtime and sometimes are decided on bad calls by refs. If most games weren't as close, they wouldn't be as entertaining as they are.
And how can you say the average AI is overpowered when you're talking about winning +14 vs +15? Surely an overpowered AI would be winning most of the matches, no?
And while you don't care about 'a slow start', I can tell you that I liked this a lot better than the start of s2. Little things like adapting your gameplay to the low stats, no-dunks for example, and go for safe lay-ups can be the difference in those close matches. And we are all competing to be slightly better than our opponent.
I also think that dub365 is right. He basically said this game is being realistic. And you're saying that this game shouldn't be realistic because people are spending money? I really don't understand this argument.
My expectations are getting lower and lower, believe me lol....I'd say I expected better from EA but uhhhhh.....who am I kidding?
That's actually key here. If you have set your bar of expectations low you don't get disappointed
And how can you say the average AI is overpowered when you're talking about winning +14 vs +15? Surely an overpowered AI would be winning most of the matches, no?
And while you don't care about 'a slow start', I can tell you that I liked this a lot better than the start of s2. Little things like adapting your gameplay to the low stats, no-dunks for example, and go for safe lay-ups can be the difference in those close matches. And we are all competing to be slightly better than our opponent.
I also think that dub365 is right. He basically said this game is being realistic. And you're saying that this game shouldn't be realistic because people are spending money? I really don't understand this argument.
Showdown is not a match between 2 people, h2h was. Most people lose more often than they win and that?s the fundamental flaw. I?d like to feel I go into a match with the expectation that I could win, but I don?t. It?s a game, it?s supposed to be fun, losing 75% of the time is not fun. It won?t be long before they offer up a couple of buzzer beater cards, how realistic is that?
P.S. I?ve lost 14 of my last 15 games
I'd say I expected better from EA but uhhhhh.....who am I kidding?
That's actually key here. If you have set your bar of expectations low you don't get disappointed
And showdown is always a match between two people. The person that beat you by 15 while you beat them by 14 certainly played well and would be the one disappointed if it was the opposite case. EA can't make both sides win the match and both sides happy.
They have some sort of 'random difficulty setting' that may be favorable or not at times - and while that's questionable, there are some positives as well. EA doesn't want the bad players to lose all the time and quit. They don't want good players to win it all and feel no need to improve their teams. And with that it originates very different quarters instead of something like 15-4 the whole time - which would be boring.
In the long run, if you're a good player you'll still reach the desired fan counts faster than the average player.
Over 100+ games of course there are games that will be decided in the last bucket. You have pretty much the same amount of possessions of your opponent so that's always a possibility. And real Games with 48 minutes go to overtime and sometimes are decided on bad calls by refs. If most games weren't as close, they wouldn't be as entertaining as they are.
And how can you say the average AI is overpowered when you're talking about winning +14 vs +15? Surely an overpowered AI would be winning most of the matches, no?
And while you don't care about 'a slow start', I can tell you that I liked this a lot better than the start of s2. Little things like adapting your gameplay to the low stats, no-dunks for example, and go for safe lay-ups can be the difference in those close matches. And we are all competing to be slightly better than our opponent.
I also think that dub365 is right. He basically said this game is being realistic. And you're saying that this game shouldn't be realistic because people are spending money? I really don't understand this argument.
I think you meant well, but you sounded just a little condescending in that post, like what an EA employee would reply to someone unhappy with the game.
Technically, it's not a match between two people. It's one part Player1 vs AI and the other Player2 vs AI. A lot of things can happen with the AI's play, and it's down to EA's inability/unwillingness to facilitate real-time play that we are mucking around with this AI crap.
This game is nowhere near realistic, unlike how some claim it to be. Everyone knows about the rebounding issue since S1, immovable players after stealing the ball, and many other problems. This season, I find they brute-force their way to the basket more often than not. Everything's based off the ovr rating and stats hardly come into play. If the shooting percentages are realistic, why is the AI not bound by the same percentages? And why would someone want to play this game and not find it boring when you are subjected to a random difficulty setting rather than your ability?
They should just remove the shot meter, because realistically, we don't shoot with a meter over our heads.
I think you meant well, but you sounded just a little condescending in that post, like what an EA employee would reply to someone unhappy with the game.
Technically, it's not a match between two people. It's one part Player1 vs AI and the other Player2 vs AI. A lot of things can happen with the AI's play, and it's down to EA's inability/unwillingness to facilitate real-time play that we are mucking around with this AI crap.
This game is nowhere near realistic, unlike how some claim it to be. Everyone knows about the rebounding issue since S1, immovable players after stealing the ball, and many other problems. This season, I find they brute-force their way to the basket more often than not. Everything's based off the ovr rating and stats hardly come into play. If the shooting percentages are realistic, why is the AI not bound by the same percentages? And why would someone want to play this game and not find it boring when you are subjected to a random difficulty setting rather than your ability?
They should just remove the shot meter, because realistically, we don't shoot with a meter over our heads.