jack_george
Pro 2
I think it activates when a shot is taken with 4-5 seconds or less on the clock, but it makes the remaining couple of seconds pointless to us.
If the we or the AI shoot a buzzer beater and we are pretty much paralyzed while the ball is in the air. It's hard to go for the rebound but the AI of course knows EXACTLY where to be for the offensive/defensive rebound. There are more issues, but this is the gyst of it.
It's an awesome concept to have, but maybe it can be adjusted to take effect when there's 2 or less seconds remaining.
As it currently is, this gives the AI another advantage that we can't cancel out, and in a game where so often there are ties and 1 point wins/losses, it would be better if the AI isn't practically able to get a free two points because our team is paralyzed.
Also, since we can only inbound the ball to our point guard, I think the AI should be limited that way as well.
Input?
If the we or the AI shoot a buzzer beater and we are pretty much paralyzed while the ball is in the air. It's hard to go for the rebound but the AI of course knows EXACTLY where to be for the offensive/defensive rebound. There are more issues, but this is the gyst of it.
It's an awesome concept to have, but maybe it can be adjusted to take effect when there's 2 or less seconds remaining.
As it currently is, this gives the AI another advantage that we can't cancel out, and in a game where so often there are ties and 1 point wins/losses, it would be better if the AI isn't practically able to get a free two points because our team is paralyzed.
Also, since we can only inbound the ball to our point guard, I think the AI should be limited that way as well.
Input?